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Spark double commander1/25/2024 ![]() This personally plays to my preferred style in most situations: not being a clear and present danger. Not only do they help with the aforementioned unserved nature of the tribe by allowing us to double up on our favorite creatures, but hopefully in losing an illusion we can to cheat out a Clever Impersonator, Phantasmal Image, or Phyrexian Metamorph to keep us at parity with the table and copy something from an opponent.Īs I stated before, Minn would rather have a consistent flow of cards coming into our hand turn after turn, instead of in large bursts. This is why clone effects, which can be conservatively put into play off Minn’s trigger, felt appropriate for the deck. Without running the deck through its paces, I didn’t want to assume that our average swath of creatures were going to have considerably high power, even considering the bonus Minn’s tokens have. Adding to that, Krovikan Mist, Lord of the Unreal, and Meloku the Clouded Mirror work as a relevant threat, lord, and replacement general, respectively. When these abilities can be self-sustaining and constantly pumping out illusions, we have a pretty tried and true collection of tribal cards in Coat of Arms, Icon of Ancestry, and Obelisk of Urd to allow our tokens to apply pressure to the board. Their first ability is pushing us to draw cards consistently, but not en masse, and their second ability is rewarding us for having drawn the cards and maybe not overcommitting too quickly. ![]() And we’ve never had an explicit general for the illusion tribe.įor this deck, Minn, Wily Illusionist’s two abilities are doing a lot of heavy lifting, especially as illusions are admittedly a little under-served. These examples generally work within the confines of the deck, but are almost explicitly designed to be taken out and helm their own deck. Minn provides a puzzle that we have come to expect from the generals that are not able to helm the product. ![]() I gravitated towards Minn very quickly after the Dungeons of Death deck was unveiled. Lands: 25 Snow-Covered Island, Blasted Landscape, Desert of the Mindful, Geier Reach Sanitarium, Ghost Quarter, Guildless Commons, Halimar Depths, High Market, Lonely Sandbar, Mikokoro, Center of the Sea, Miren, the Moaning Well, Remote Isle, Riptide Laboratory Planeswalkers: Jace Beleren, Jace, Cunning Castaway Sorceries: Boon of the Wish-Giver, River’s Rebuke, Zndrsplt’s Judgment Instants: Countervailing Winds, Miscalculation, Neutralize, Supplant Form, Theoretical Duplication, Vision Skeins, Words of Wisdom Mostly.Ĭreatures: Body Double, Clever Impersonator, Draining Whelk, Drowned Rusalka, Glasspool Mimic, Jace’s Phantasm, Krovikan Mist, Lord of the Unreal, Lore Broker, Meloku the Clouded Mirror, Mesmerizing Benthid, Mistform Shrieker, Mistform Skyreaver, Oneirophage, Phantasmal Bear, Phantasmal Image, Phyrexian Metamorph, Riftwing Cloudskate, Spark Double, Toothy, Imaginary Friend, Vesuvan Shapeshifter, Wonder, ZephidĪrtifacts: Ashnod’s Altar, Coat of Arms, Door of Destinies, Dragon Throne of Tarkir, Feldon’s Cane, Icon of Ancestry, Midnight Clock, Mimic Vat, Mind Stone, Obelisk of Urd, Sapphire Medallion, Skyclave Relic, Sol Ring, Stoneforge Masterwork, Temple Bell, Trading Post, Witch’s OvenĮnchantments: Arcane Adaptation, Coastal Piracy, Compulsion, Halcyon Glaze, Homarid Spawning Bed, Ominous Seas, Reconnaissance Mission, Reflections of Littjara, Veiled Apparition, Xenograft This week, we will draw cards, surprise opponents, and win through combat. In realizing that this deck asks its pilot to move away from trying to compete with the rest of the table by controlling the stack and instead prioritizing permanent spells, I saw an interesting twist on a tribal deck in a color that doesn’t generally swarm the battlefield. There is so much synergy between Minn’s two abilities that I was stubbornly overlooking. I dug through Scryfall and tried to iterate on this deck in an admittedly short period of time, and from there it became abundantly clear that was the wrong route to go down. My initial reaction was to try to find the best draw spells and some of the more expensive auras and equipment to make a Voltron deck that also had illusion tokens. Minn is rather open-ended in terms of viable modern legendary creatures. But I’m always overjoyed when I take the time to dig through the first time cards and come across a gem like Minn, Wily Illusionist. With each Standard-legal set now coming with an accompanying set of Commander decks, it becomes a little hard to keep up with all of the incredible cards that have been designed for casual play. Hello and welcome to another week at the apex of the Commander format.
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